World of Plague
It’s great to hear that a plague has spread through online game World of Warcraft, particularly as it was seemingly a bug (MeFi discussion; video footage).
Unintended consequences and odd behaviour patterns in games are fascinating, and often end up enhancing the illusion and/or echoing the real world. Years ago, Ultima Online spawned prostitution and economical/ecological breakdown, The Sims Online has its shadow government and killer guinea pigs, and Star Wars Galaxies’ garrison of fanatical stormtroopers eventually got rewarded with a special visit. Immersive games need quirks and loopholes.
In the early ’90s I occasionally played BatMUD, a text-only game based in Finland. A grumpy wizard turned me into a frog, but I was fine with that and happily hopped around as “Malevolent the Frog” rather than getting the spell removed. I got away with all sorts of odd behaviour as an amphibian and was far more successful in the game; people are more helpful when you’re a frog. No wonder Kermit became famous.
Mon 19th Sep 2005, 9:42pm GMT (updated Fri 23rd Sep 2005, 8:48pm GMT)
Filed under: Games and Multimedia
Comments
Comments are now closed for this entry.
Matt Round’s company blog, covering web development, media, technology and pretty much anything else.
- Web Sites
- Good-looking, effective, accessible sites.
- Multimedia
- Logos, Flash games, animation and illustration.
- Advice
- Help with strategy, planning and getting noticed.

— Greg, 19th Sep, 11:25pm